Professional BaseBall Spirits 2015 [BLJM61263] (2025)

hkkane
Unregistered

03-14-2017, 09:37 AM -

#1

rpcs3-v0.0.2-2017-03-12-b70a1edb_win64

Core:
PPU: Interpreter (fast)
SPU: Recompiler (ASMJIT)
Load required libraries

Graphics:
Vulkan
1280x720
Off (Frame limit)

Audio:
XAudio2

===
Just GSFrame Screen,sometime they have a little different log

Code:

E {PPU[0x100000a] Thread (SoundMainThread) [0x008a01e4]} 'sys_event_queue_receive' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x100000a] Thread (SoundMainThread) [0x008a01e4]} 'sys_event_queue_receive' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x100000a] Thread (SoundMainThread) [0x008a01e4]} 'sys_event_queue_receive' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x100000a] Thread (SoundMainThread) [0x008a01e4]} 'sys_event_queue_receive' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x100000a] Thread (SoundMainThread) [0x008a01e4]} 'sys_event_queue_receive' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x100000a] Thread (SoundMainThread) [0x008a01e4]} 'sys_event_queue_receive' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x100000a] Thread (SoundMainThread) [0x008a01e4]} 'sys_event_queue_receive' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x100000a] Thread (SoundMainThread) [0x008a01e4]} 'sys_event_queue_receive' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x100000a] Thread (SoundMainThread) [0x008a01e4]} 'sys_event_queue_receive' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x100000a] Thread (SoundMainThread) [0x008a01e4]} 'sys_event_queue_receive' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x100000a] Thread (SoundMainThread) [0x008a01e4]} 'sys_event_queue_receive' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x100000a] Thread (SoundMainThread) [0x008a01e4]} 'sys_event_queue_receive' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x100000a] Thread (SoundMainThread) [0x008a01e4]} 'sys_event_queue_receive' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x100000a] Thread (SoundMainThread) [0x008a01e4]} 'sys_event_queue_receive' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x100000a] Thread (SoundMainThread) [0x008a01e4]} 'sys_event_queue_receive' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x100000a] Thread (SoundMainThread) [0x008a01e4]} 'sys_event_queue_receive' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x100000a] Thread (SoundMainThread) [0x008a01e4]} 'sys_event_queue_receive' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x100000a] Thread (SoundMainThread) [0x008a01e4]} 'sys_event_queue_receive' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x100000a] Thread (SoundMainThread) [0x008a01e4]} 'sys_event_queue_receive' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x100000a] Thread (SoundMainThread) [0x008a01e4]} 'sys_event_queue_receive' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x100000a] Thread (SoundMainThread) [0x008a01e4]} 'sys_event_queue_receive' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x100000a] Thread (SoundMainThread) [0x008a01e4]} 'sys_event_queue_receive' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x100000a] Thread (SoundMainThread) [0x008a01e4]} 'sys_event_queue_receive' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x100000a] Thread (SoundMainThread) [0x008a01e4]} 'sys_event_queue_receive' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x100000a] Thread (SoundMainThread) [0x008a01e4]} 'sys_event_queue_receive' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x100000a] Thread (SoundMainThread) [0x008a01e4]} 'sys_event_queue_receive' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x100000a] Thread (SoundMainThread) [0x008a01e4]} 'sys_event_queue_receive' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x1000000] Thread (main_thread) [0x008a0534]} '_sys_timer_start' failed with 0x8001000a : CELL_EBUSY
F {PPU[0x1000000] Thread (main_thread) [0x00f5c670]} class std::runtime_error thrown: Unimplemented
(in file C:\rpcs3\rpcs3\Emu\Cell\Modules\cellWebBrowser.cpp:195)

Reply

hkkane
Unregistered

05-11-2017, 04:20 PM -

#2


Reply

ssshadow
Moderator
Professional BaseBall Spirits 2015 [BLJM61263] (1)Professional BaseBall Spirits 2015 [BLJM61263] (2)Professional BaseBall Spirits 2015 [BLJM61263] (3)Professional BaseBall Spirits 2015 [BLJM61263] (4)Professional BaseBall Spirits 2015 [BLJM61263] (5)


4
2,494 posts

05-11-2017, 11:19 PM -

#3

Moving to intro

Reply

DaddyLongLegs
Member


0
7 posts

08-25-2017, 07:03 AM -

#4

(05-11-2017, 11:19 PM)ssshadow Wrote: Moving to intro

looking good, can't wait for this game

Reply

hkkane
Member


0
18 posts

09-05-2017, 04:24 AM -

#5

game doesn't work again,

rpcs3-v0.0.3-2017-09-02-9440e654_win64

Core:
PPU: Recompiler (LLVM)
SPU: Recompiler (ASMJIT)
Automatically Load required libraries

Graphics:
Vulkan
1280x720
Off (Frame limit)
Invalidate Cache Every Frame
Use GPU Texture Scaling

Audio:
XAudio2

Professional BaseBall Spirits 2015 [BLJM61263] (9)RPCS3.log.gz (Size: 50.34 KB / Downloads: 29)

This post was last modified: 09-05-2017, 04:27 PM by hkkane.

Reply

DaddyLongLegs
Member


0
7 posts

Professional BaseBall Spirits 2015 [BLJM61263] (11) 04-08-2018, 01:28 AM -

#6

RPCS3 v0.0.5-6633-b0352d6ef Alpha | HEAD

In game with sound issues, no soundunless your scrolling threw the game menu, then you'll get sound at that time.

Professional BaseBall Spirits 2015 [BLJM61263] (12)
Professional BaseBall Spirits 2015 [BLJM61263] (13)

Code:

RPCS3 v0.0.5-6633-b0352d6ef Alpha | HEAD
Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz | 8 Threads | 15.69 GiB RAM | AVX+
S LDR: Boot successful.
U {PPU[0x1000000] Thread (main_thread) [0x03a3ce64]} sys_prx TODO: _sys_prx_register_module()
U {PPU[0x1000000] Thread (main_thread) [0x03a3d0bc]} sys_prx TODO: _sys_prx_register_library(library=*0x3a3f6a0)
S {PPU[0x1000000] Thread (main_thread) [0x03a3d9ac]} sys_prx: Loaded module: /dev_flash/sys/external/libsysmodule.sprx
U {PPU[0x1000000] Thread (main_thread) [0x03a44d8c]} HLE TODO: Unimplemented syscall sys_ss_access_control_engine -> CELL_OK
S {PPU[0x1000000] Thread (main_thread) [0x03a3e4d0]} sys_prx: Loaded module: /dev_flash/sys/external/libgcm_sys.sprx
S {PPU[0x1000000] Thread (main_thread) [0x03a3e4d0]} sys_prx: Loaded module: /dev_flash/sys/external/libsre.sprx
S {PPU[0x1000000] Thread (main_thread) [0x03a3e4d0]} sys_prx: Loaded module: /dev_flash/sys/external/libfs.sprx
U {PPU[0x1000000] Thread (main_thread) [0x03a3d61c]} sys_prx TODO: _sys_prx_register_module()
U {PPU[0x1000000] Thread (main_thread) [0x03a3e038]} sys_prx TODO: _sys_prx_unload_module(id=0x23004400, flags=0x0, pOpt=*0x0)
U {PPU[0x1000000] Thread (main_thread) [0x03a61d80]} sys_spu TODO: Unimplemented SPU Thread options (0x2) x5
U {PPU[0x1000000] Thread (main_thread) [0x03a3cf0c]} sys_prx TODO: _sys_prx_get_module_id_by_name(name=“cellLibprof”, flags=0, pOpt=*0x0)
E {PPU[0x1000000] Thread (main_thread) [0x03a3cf0c]} '_sys_prx_get_module_id_by_name' failed with 0x8001112e : CELL_PRX_ERROR_UNKNOWN_MODULE [1]
E {rsx::thread} RSX: OpenGL: initialization of glDepthBoundsEXT failed.
E {rsx::thread} RSX: OpenGL: initialization of glGetTextureImage failed.
E {rsx::thread} RSX: OpenGL: initialization of glTextureBufferRange failed.
E {rsx::thread} RSX: OpenGL: initialization of glTextureBarrierNV failed.
S {rsx::thread} RSX: New program compiled successfully x164
E {rsx::thread} RSX: NV3089_IMAGE_IN_SIZE: Invalid blit dimensions passed
U {PPU[0x1000000] Thread (main_thread) [0x012d2830]} cellSysutil TODO: cellVideoOutConfigure(videoOut=0, config=*0xd0040068, option=*0x0, waitForEvent=0)
E {PPU[0x1000000] Thread (main_thread) [0x00c46de4]} sys_vm: sys_vm_memory_map(vsize=0x8000000, psize=0x6200000, cid=0xffffffff, flags=0x400, policy=0x1, addr=*0x140db54)
E {PPU[0x1000000] Thread (main_thread) [0x012d3250]} 'cellAudioInit' failed with 0x80310701 : CELL_AUDIO_ERROR_ALREADY_INIT [1]
U {PPU[0x1000000] Thread (main_thread) [0x03a61d80]} sys_spu TODO: Unimplemented SPU Thread options (0x2)
U {PPU[0x1000000] Thread (main_thread) [0x03a3cf0c]} sys_prx TODO: _sys_prx_get_module_id_by_name(name=“cellLibprof”, flags=0, pOpt=*0x0)
E {PPU[0x1000000] Thread (main_thread) [0x03a3cf0c]} '_sys_prx_get_module_id_by_name' failed with 0x8001112e : CELL_PRX_ERROR_UNKNOWN_MODULE [2]
U {PPU[0x1000010] Thread (AK::EventManager) [0x012d32b0]} cellAudio TODO: cellAudioSetNotifyEventQueueEx(key=0x80004d494f323221, iFlags=0x10000000)
E {PPU[0x100000d] Thread (AK::BankManager) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Japanese/Init.bnk” [1]
E {PPU[0x100000d] Thread (AK::BankManager) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Japanese/Se_System.bnk” [1]
E {PPU[0x100000d] Thread (AK::BankManager) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Japanese/AllControl.bnk” [1]
E {PPU[0x100000d] Thread (AK::BankManager) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Japanese/JOuen.bnk” [1]
E {PPU[0x100000d] Thread (AK::BankManager) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Japanese/JOuen_TP2.bnk” [1]
E {PPU[0x100000d] Thread (AK::BankManager) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Japanese/Japanese/Voice_PlayByPlay.bnk” [1]
E {PPU[0x100000d] Thread (AK::BankManager) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Japanese/Japanese/Voice_Stadium_Uguisu.bnk” [1]
E {PPU[0x100000d] Thread (AK::BankManager) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Japanese/Japanese/Voice_Stadium_Dj.bnk” [1]
E {PPU[0x100000d] Thread (AK::BankManager) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Japanese/Japanese/Voice_Umpire.bnk” [1]
E {PPU[0x100000d] Thread (AK::BankManager) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Japanese/Music_Menu.bnk” [1]
S {Audio Thread} XAudio 2.9 initialized
U {PPU[0x1000000] Thread (main_thread) [0x012d2778]} cellSysutil TODO: cellWebBrowserGetUsrdataOnGameExit(ptr=*0x12e9150)
S HLE: XInput device 0 reconnected
S {PPU[0x1000000] Thread (main_thread) [0x03a3d9ac]} sys_prx: Loaded module: /dev_flash/sys/external/libl10n.sprx
S {PPU[0x1000000] Thread (main_thread) [0x03a3d9ac]} sys_prx: Loaded module: /dev_flash/sys/external/libnet.sprx
S {PPU[0x1000000] Thread (main_thread) [0x03a3d9ac]} sys_prx: Loaded module: /dev_flash/sys/external/librtc.sprx
S {PPU[0x1000000] Thread (main_thread) [0x03a3d9ac]} sys_prx: Loaded module: /dev_flash/sys/external/libssl.sprx
S {PPU[0x1000000] Thread (main_thread) [0x03a3d9ac]} sys_prx: Loaded module: /dev_flash/sys/external/libhttp.sprx
E {PPU[0x1000000] Thread (main_thread) [0x012d2390]} cellSaveData: cellSaveDataEnableOverlay(enable=1)
E {PPU[0x1000013] Thread (GameDataThreadEntry) [0x03a90ee4]} 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPJB00708GAMEDATA/USRDIR/RES00.RDI” [1]
E {PPU[0x1000011] Thread (201529d0) [0x012d2310]} sceNpTrophy: sceNpTrophyRegisterContext(context=0x1, handle=0x1, statusCb=*0x12e9188, arg=*0x0, options=0x0)
E {PPU[0x1000011] Thread (201529d0) [0x012d2368]} sceNpTrophy: sceNpTrophyGetTrophyUnlockState(context=0x1, handle=0x1, flags=*0xd00a7814, count=*0xd00a780c)
E {PPU[0x1000000] Thread (main_thread) [0x012d2390]} cellSaveData: cellSaveDataEnableOverlay(enable=1)
S HLE: XInput device 0 reconnected
E {PPU[0x100000d] Thread (AK::BankManager) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Japanese/Se_UI.bnk” [1]
E {PPU[0x100000d] Thread (AK::BankManager) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Japanese/Music_Menu_SP.bnk” [1]
E {PPU[0x100000d] Thread (AK::BankManager) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Japanese/SE_UI_Spirits.bnk” [1]
E {PPU[0x100000b] Thread (SoundLoaderThread) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Music_Ouen_Dlc_g_win_01.pck” [1]
E {PPU[0x100000b] Thread (SoundLoaderThread) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Music_Ouen_Dlc_g_team_01.pck” [1]
E {PPU[0x100000b] Thread (SoundLoaderThread) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Music_Ouen_Dlc_c_win_01.pck” [1]
E {PPU[0x100000b] Thread (SoundLoaderThread) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Music_Ouen_Dlc_c_team_01.pck” [1]
E {PPU[0x100000b] Thread (SoundLoaderThread) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Music_Ouen_Dlc_ys_win_01.pck” [1]
E {PPU[0x100000b] Thread (SoundLoaderThread) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Music_Ouen_Dlc_ys_team_01.pck” [1]
E {PPU[0x100000b] Thread (SoundLoaderThread) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Music_Ouen_Dlc_t_win_01.pck” [1]
E {PPU[0x100000b] Thread (SoundLoaderThread) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Music_Ouen_Dlc_e_win_01.pck” [1]
E {PPU[0x100000b] Thread (SoundLoaderThread) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Music_Ouen_Dlc_f_win_01.pck” [1]
E {PPU[0x100000b] Thread (SoundLoaderThread) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Music_Ouen_Dlc_f_win_02.pck” [1]
E {PPU[0x100000b] Thread (SoundLoaderThread) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Music_Ouen_Dlc_l_win_01.pck” [1]
E {PPU[0x100000b] Thread (SoundLoaderThread) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Music_Ouen_Dlc_bs_team_01.pck” [1]
E {PPU[0x100000b] Thread (SoundLoaderThread) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Music_Ouen_Dlc_m_win_01.pck” [1]
E {PPU[0x100000b] Thread (SoundLoaderThread) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Music_Ouen_Dlc_m_team_01.pck” [1]
E {PPU[0x100000b] Thread (SoundLoaderThread) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Music_Ouen_Dlc_h_win_01.pck” [1]
S HLE: XInput device 0 reconnected x2
E {PPU[0x100000d] Thread (AK::BankManager) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Japanese/Se_Crowd_Dome.bnk” [1]
E {PPU[0x100000d] Thread (AK::BankManager) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Japanese/Music_Game.bnk” [1]
E {PPU[0x100000d] Thread (AK::BankManager) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Japanese/Music_Stadium.bnk” [1]
E {PPU[0x100000d] Thread (AK::BankManager) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Japanese/Music_Ouen.bnk” [1]
E {PPU[0x100000b] Thread (SoundLoaderThread) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Music_Ouen_01562_okada_takahiro.pck” [1]
E {PPU[0x100000b] Thread (SoundLoaderThread) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Music_Ouen_Dlc_g_win_01.pck” [2]
E {PPU[0x100000b] Thread (SoundLoaderThread) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Music_Ouen_Dlc_g_team_01.pck” [2]
E {PPU[0x100000b] Thread (SoundLoaderThread) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Music_Ouen_Dlc_c_win_01.pck” [2]
E {PPU[0x100000b] Thread (SoundLoaderThread) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Music_Ouen_Dlc_c_team_01.pck” [2]
E {PPU[0x100000b] Thread (SoundLoaderThread) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Music_Ouen_Dlc_ys_win_01.pck” [2]
E {PPU[0x100000b] Thread (SoundLoaderThread) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Music_Ouen_Dlc_ys_team_01.pck” [2]
E {PPU[0x100000b] Thread (SoundLoaderThread) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Music_Ouen_Dlc_t_win_01.pck” [2]
E {PPU[0x100000b] Thread (SoundLoaderThread) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Music_Ouen_Dlc_e_win_01.pck” [2]
E {PPU[0x100000b] Thread (SoundLoaderThread) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Music_Ouen_Dlc_f_win_01.pck” [2]
E {PPU[0x100000b] Thread (SoundLoaderThread) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Music_Ouen_Dlc_f_win_02.pck” [2]
E {PPU[0x100000b] Thread (SoundLoaderThread) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Music_Ouen_Dlc_l_win_01.pck” [2]
E {PPU[0x100000b] Thread (SoundLoaderThread) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Music_Ouen_Dlc_bs_team_01.pck” [2]
E {PPU[0x100000b] Thread (SoundLoaderThread) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Music_Ouen_Dlc_m_win_01.pck” [2]
E {PPU[0x100000b] Thread (SoundLoaderThread) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Music_Ouen_Dlc_m_team_01.pck” [2]
E {PPU[0x100000b] Thread (SoundLoaderThread) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Music_Ouen_Dlc_h_win_01.pck” [2]
E {PPU[0x100000d] Thread (AK::BankManager) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Japanese/Se_Baseball.bnk” [1]
E {PPU[0x100000d] Thread (AK::BankManager) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Japanese/Se_Baseball_Stream.bnk” [1]
E {PPU[0x100000d] Thread (AK::BankManager) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Japanese/Japanese/Voice14.bnk” [1]
E {PPU[0x100000d] Thread (AK::BankManager) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Japanese/Se_Hitting1.bnk” [1]

This post was last modified: 04-08-2018, 08:13 AM by digitaldude.

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Asinine
Moderator
Professional BaseBall Spirits 2015 [BLJM61263] (14)Professional BaseBall Spirits 2015 [BLJM61263] (15)Professional BaseBall Spirits 2015 [BLJM61263] (16)Professional BaseBall Spirits 2015 [BLJM61263] (17)Professional BaseBall Spirits 2015 [BLJM61263] (18)


4
2,060 posts

04-08-2018, 02:41 AM -

#7

Missing log file and version identifier, settings will be in the log so screenshots of the settings is not necessary.
Please read our compatibility guidelines here: https://forums.rpcs3.net/thread-196671.html before submitting compatibility reports.

Reply

DaddyLongLegs
Member


0
7 posts

04-08-2018, 03:55 AM -

#8

(04-08-2018, 02:41 AM)Asinine Wrote: Missing log file and version identifier, settings will be in the log so screenshots of the settings is not necessary.
Please read our compatibility guidelines here: https://forums.rpcs3.net/thread-196671.html before submitting compatibility reports.

version is in screenshot on top, if this is what you're saying. i just found where toput the code in.

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Asinine
Moderator
Professional BaseBall Spirits 2015 [BLJM61263] (21)Professional BaseBall Spirits 2015 [BLJM61263] (22)Professional BaseBall Spirits 2015 [BLJM61263] (23)Professional BaseBall Spirits 2015 [BLJM61263] (24)Professional BaseBall Spirits 2015 [BLJM61263] (25)


4
2,060 posts

04-11-2018, 08:18 AM -

#9

Version identifier needs to be written in text or our script cant pick it up, but it looks like one of the mods edited your post for you.

Reply

hkkane
Member


0
18 posts

04-29-2020, 10:08 AM -

#10

rpcs3-v0.0.9-9959-eb2dcaf6_win64
looks like playable now,tested 3 inning,no any problem

Professional BaseBall Spirits 2015 [BLJM61263] (28)RPCS3.log.gz (Size: 621.89 KB / Downloads: 70)

This post was last modified: 04-29-2020, 10:08 AM by hkkane.

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Professional BaseBall Spirits 2015 [BLJM61263] (2025)

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